Slow down and organize some petals.
Blossom Breeze is easy and simple to play.
Control Beanie to clear petals that have fallen by matching three in a row. Blossom Breeze is a single screen, top down, 2D game that matches your pace of life. Set the intensity to low to leisurely clear the board and clear your mind. Or set the intensity to high to engage in a chaotic, fast paced puzzle clearing mayhem. Setup combos to slow down the next set of petals to keep ahead of the Blossom Breeze.
Select from different petal sets including Standard, Enhanced, Pixelly and Dog View.
Keyboard works great but a controller works even better.
The game starts with petals falling from a tree above. The higher levels have bigger boards and more petals falling. The branch above fills with petals which fall after the branch is full. Change how fast the branch fills with petals by changing the intensity between three levels.
KJ was born into a house with a Colecovision and Commodore 64 already running games. Christmas of kindergarten an NES was added to the house and the whole family hasn't stopped playing since.
Playing Super Mario Bros. on the NES KJ started to think about how the game was made or maybe more accurately what rules the game was following on a fundamental level.
His whole life he wanted to make games and finally in August 2022 KJ started focusing on making a game which became Blossom Breeze.
Matt grew up on the SEGA side of the video game pedigree, but developed an affinity for puzzle games and RPGs of any variety.
He formally studied graphic design and illustration, using it mostly for brand identity and commercial graphic design. When KJ reached out about the Blossom Breeze project he jumped at the opportunity to do something new and check off the bucket list item of collaborating on a video game.
Blossom Breeze started in 2003 as a game written using Direct Draw called Tile Pile 2000. The main character was created in 3D Studio Max.
In this version tiles could be cleared but no combos were implemented. Periodically more tiles would appear on the screen.
Tile Pile 2000 was revived in August 2022 when KJ booked an Air BnB in an air field in the middle of a farm in the middle of Pennsylvania.
KJ spend the weekend attempting to finish the game in Unity using art work from the NES game Kickle Cubical.
The game was started as Walking Test... but at one point Walking Test didn't open and crashed right away and Walking Test 2 was created.
In this version the fuse on the right would slowly burn down and the canons would not react but tiles would appear on the grid.
With a working version of Walking Test 2 which was almost feature complete the quest to find an artist began.
It took over a year of searching to find Matt who KJ had met previously in November 2021 when KJ was a guest on Matt's Podcast, Three Films and a Podcast.
Matt did all the artwork for Three Films and a Podcast and KJ reached out to Matt in February of 2024 to see about making a game together.
Matt is the reason Blossom Breeze looks so good.
Matt generated a bunch of concept art to start getting direction of the theme of Walking Test 2.
After much discussion and inspriation by the incredible tiles, now petals, that Matt created, the idea was to be in a peaceful grove with falling petals.
The canons and fuse from Walking Test 2 were replaced with a branch with sprouting buds which lead to the falling petals.
With the new artwork also came a new game engine. KJ decided to recreate the game in Godot instead of using Unity and production on Blossom Breeze started full steam ahead.
We hope you enjoy playing the game as much as we enjoyed creating the game.
BlossomBreeze@WalkingStudiosGames.com
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